Bicameral Engine
GPU-resident engine for a magic-research open-world game
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sim_scheduler.cpp File Reference
#include "frame/sim_scheduler.h"
#include <algorithm>
#include <cmath>
Include dependency graph for sim_scheduler.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::frame
namespace  bicameral::frame::anonymous_namespace{sim_scheduler.cpp}

Functions

double bicameral::frame::anonymous_namespace{sim_scheduler.cpp}::Blend (double average, double sample, double weight)