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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::FormatWithLocation< Args >, including all inherited members.
| FormatWithLocation(const Text &pattern, std::source_location where=std::source_location::current()) | bicameral::FormatWithLocation< Args > | inline |
| location | bicameral::FormatWithLocation< Args > | |
| text | bicameral::FormatWithLocation< Args > |