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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <log.h>
Public Member Functions | |
| template<typename Text> requires std::convertible_to<const Text&, std::string_view> | |
| consteval | FormatWithLocation (const Text &pattern, std::source_location where=std::source_location::current()) |
Public Attributes | |
| std::format_string< Args... > | text |
| std::source_location | location |
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inlineconsteval |
| std::source_location bicameral::FormatWithLocation< Args >::location |
Definition at line 131 of file log.h.
Referenced by FormatWithLocation().
| std::format_string<Args...> bicameral::FormatWithLocation< Args >::text |
Definition at line 130 of file log.h.
Referenced by FormatWithLocation().