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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <input.h>
Public Attributes | |
| InputKind | kind = InputKind::PointerMove |
| PointerButton | button = PointerButton::Left |
| int32_t | x = 0 |
| int32_t | y = 0 |
| int32_t | wheelSteps = 0 |
| uint32_t | key = 0 |
| bool | shift = false |
| PointerButton bicameral::InputEvent::button = PointerButton::Left |
Definition at line 26 of file input.h.
Referenced by bicameral::render::DebugViewController::HandlePointer().
| uint32_t bicameral::InputEvent::key = 0 |
Definition at line 32 of file input.h.
Referenced by bicameral::render::DebugViewController::HandleKey(), and bicameral::render::DebugViewController::HandlePeekKey().
| InputKind bicameral::InputEvent::kind = InputKind::PointerMove |
Definition at line 23 of file input.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::FilterEditorInput(), and bicameral::render::DebugViewController::HandlePointer().
| bool bicameral::InputEvent::shift = false |
Definition at line 33 of file input.h.
Referenced by bicameral::render::DebugViewController::HandlePeekKey(), and bicameral::render::DebugViewController::HandlePointer().
| int32_t bicameral::InputEvent::x = 0 |
Definition at line 27 of file input.h.
Referenced by bicameral::render::DebugViewController::HandlePointer().
| int32_t bicameral::InputEvent::y = 0 |
Definition at line 28 of file input.h.
Referenced by bicameral::render::DebugViewController::HandlePointer().