Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::LogRecord Struct Reference

#include <log.h>

Public Attributes

Channel channel
Level level
std::string_view message
std::source_location location
double elapsedSeconds

Detailed Description

Definition at line 70 of file log.h.

Member Data Documentation

◆ channel

Channel bicameral::LogRecord::channel

◆ elapsedSeconds

double bicameral::LogRecord::elapsedSeconds

Definition at line 75 of file log.h.

Referenced by bicameral::FormatLogLine().

◆ level

◆ location

std::source_location bicameral::LogRecord::location

◆ message

std::string_view bicameral::LogRecord::message

The documentation for this struct was generated from the following file: