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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <log.h>
Public Attributes | |
| Channel | channel |
| Level | level |
| std::string_view | message |
| std::source_location | location |
| double | elapsedSeconds |
| Channel bicameral::LogRecord::channel |
Definition at line 71 of file log.h.
Referenced by bicameral::FormatLogLine(), and bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink::Write().
| double bicameral::LogRecord::elapsedSeconds |
Definition at line 75 of file log.h.
Referenced by bicameral::FormatLogLine().
| Level bicameral::LogRecord::level |
Definition at line 72 of file log.h.
Referenced by bicameral::FormatLogLine(), bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink::Write(), and bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink::Write().
| std::source_location bicameral::LogRecord::location |
Definition at line 74 of file log.h.
Referenced by bicameral::FormatLogLine(), and bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink::Write().
| std::string_view bicameral::LogRecord::message |
Definition at line 73 of file log.h.
Referenced by bicameral::FormatLogLine(), and bicameral::anonymous_namespace{log_sinks.cpp}::DebuggerSink::Write().