Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::frame::SimCursor Struct Reference

#include <sim_scheduler.h>

Public Attributes

uint64_t tick = 0
uint32_t unit = 0

Friends

bool operator== (const SimCursor &, const SimCursor &)=default

Detailed Description

Definition at line 35 of file sim_scheduler.h.

◆ operator==

bool operator== ( const SimCursor & ,
const SimCursor &  )
friend

Member Data Documentation

◆ tick

◆ unit


The documentation for this struct was generated from the following file: