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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <sim_scheduler.h>
Public Attributes | |
| uint64_t | tick = 0 |
| uint32_t | unit = 0 |
Friends | |
| bool | operator== (const SimCursor &, const SimCursor &)=default |
Definition at line 35 of file sim_scheduler.h.
| uint64_t bicameral::frame::SimCursor::tick = 0 |
Definition at line 36 of file sim_scheduler.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyTimeRequest(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CheckAutoTime(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::MakeEditorStatus(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::PrepareRewind(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SaveSlotFor(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::StartRequestedTrace(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitSim(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeCommands(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeTableSwaps().
| uint32_t bicameral::frame::SimCursor::unit = 0 |
Definition at line 37 of file sim_scheduler.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyTimeRequest(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CheckAutoTime(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::MakeEditorStatus(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::PrepareRewind(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SaveSlotFor(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::StartRequestedTrace(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitSim(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeCommands(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeTableSwaps().