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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <sim_scheduler.h>
Public Attributes | |
| double | ticksPerSecond = 60.0 |
| double | targetFps = 60.0 |
| double | marginMilliseconds = 1.0 |
| double | minBudgetMilliseconds = 0.5 |
| double | smoothing = 0.1 |
| double | maxBacklogTicks = 8.0 |
| uint32_t | maxUnitsPerFrame = 256 |
Definition at line 19 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::marginMilliseconds = 1.0 |
Definition at line 25 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::maxBacklogTicks = 8.0 |
Definition at line 30 of file sim_scheduler.h.
| uint32_t bicameral::frame::SimSchedulerSettings::maxUnitsPerFrame = 256 |
Definition at line 31 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::minBudgetMilliseconds = 0.5 |
Definition at line 26 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::smoothing = 0.1 |
Definition at line 27 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::targetFps = 60.0 |
Definition at line 22 of file sim_scheduler.h.
| double bicameral::frame::SimSchedulerSettings::ticksPerSecond = 60.0 |
Definition at line 21 of file sim_scheduler.h.