Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::frame::anonymous_namespace{frame_loop.cpp}::CompletedExtraction Struct Reference

Public Attributes

uint64_t number = 0
uint64_t fence = 0
uint64_t tick = 0

Detailed Description

Definition at line 136 of file frame_loop.cpp.

Member Data Documentation

◆ fence

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::CompletedExtraction::fence = 0

Definition at line 138 of file frame_loop.cpp.

◆ number

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::CompletedExtraction::number = 0

Definition at line 137 of file frame_loop.cpp.

◆ tick

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::CompletedExtraction::tick = 0

Definition at line 139 of file frame_loop.cpp.


The documentation for this struct was generated from the following file: