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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint64_t | fence = 0 |
| uint64_t | extraction = 0 |
| uint64_t | extractionTick = 0 |
| bool | read = true |
Definition at line 128 of file frame_loop.cpp.
| uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::extraction = 0 |
Definition at line 130 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CollectSimSubmissions().
| uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::extractionTick = 0 |
Definition at line 131 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CollectSimSubmissions().
| uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::fence = 0 |
Definition at line 129 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CollectSimSubmissions().
| bool bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::read = true |
Definition at line 132 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CollectSimSubmissions(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitSim().