Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission Struct Reference

Public Attributes

uint64_t fence = 0
uint64_t extraction = 0
uint64_t extractionTick = 0
bool read = true

Detailed Description

Definition at line 128 of file frame_loop.cpp.

Member Data Documentation

◆ extraction

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::extraction = 0

◆ extractionTick

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::extractionTick = 0

◆ fence

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::fence = 0

◆ read

bool bicameral::frame::anonymous_namespace{frame_loop.cpp}::SimSubmission::read = true

The documentation for this struct was generated from the following file: