Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::DebugArgument Struct Reference

Public Attributes

uint64_t bits = 0
uint32_t kind = DEBUG_ARG_U32

Detailed Description

Definition at line 14 of file debug_ring.cpp.

Member Data Documentation

◆ bits

uint64_t bicameral::gpu::DebugArgument::bits = 0

◆ kind

uint32_t bicameral::gpu::DebugArgument::kind = DEBUG_ARG_U32

The documentation for this struct was generated from the following file: