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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint64_t | bits = 0 |
| uint32_t | kind = DEBUG_ARG_U32 |
Definition at line 14 of file debug_ring.cpp.
| uint64_t bicameral::gpu::DebugArgument::bits = 0 |
Definition at line 15 of file debug_ring.cpp.
Referenced by std::formatter< bicameral::gpu::DebugArgument, char >::format().
| uint32_t bicameral::gpu::DebugArgument::kind = DEBUG_ARG_U32 |
Definition at line 16 of file debug_ring.cpp.
Referenced by std::formatter< bicameral::gpu::DebugArgument, char >::format().