Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::DebugMessage Struct Reference

#include <debug_ring.h>

Public Attributes

DebugFormat format = DebugFormat::Count
bool isAssert = false
uint32_t line = 0
Channel channel = Channel::Gpu
std::string_view where
std::string text

Detailed Description

Definition at line 30 of file debug_ring.h.

Member Data Documentation

◆ channel

Channel bicameral::gpu::DebugMessage::channel = Channel::Gpu

◆ format

DebugFormat bicameral::gpu::DebugMessage::format = DebugFormat::Count

Definition at line 31 of file debug_ring.h.

Referenced by bicameral::gpu::DecodeDebugRecord().

◆ isAssert

bool bicameral::gpu::DebugMessage::isAssert = false

◆ line

uint32_t bicameral::gpu::DebugMessage::line = 0

◆ text

std::string bicameral::gpu::DebugMessage::text

◆ where

std::string_view bicameral::gpu::DebugMessage::where

The documentation for this struct was generated from the following file: