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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_ring.h>
Public Attributes | |
| DebugFormat | format = DebugFormat::Count |
| bool | isAssert = false |
| uint32_t | line = 0 |
| Channel | channel = Channel::Gpu |
| std::string_view | where |
| std::string | text |
Definition at line 30 of file debug_ring.h.
| Channel bicameral::gpu::DebugMessage::channel = Channel::Gpu |
Definition at line 36 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogMessage().
| DebugFormat bicameral::gpu::DebugMessage::format = DebugFormat::Count |
Definition at line 31 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord().
| bool bicameral::gpu::DebugMessage::isAssert = false |
Definition at line 32 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord(), bicameral::gpu::DebugRing::Drain(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogMessage().
| uint32_t bicameral::gpu::DebugMessage::line = 0 |
Definition at line 33 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogMessage().
| std::string bicameral::gpu::DebugMessage::text |
Definition at line 38 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogMessage().
| std::string_view bicameral::gpu::DebugMessage::where |
Definition at line 37 of file debug_ring.h.
Referenced by bicameral::gpu::DecodeDebugRecord(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogMessage().