Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::DeviceOptions Struct Reference

#include <device.h>

Public Attributes

bool debugLayer = false
bool gpuBasedValidation = false
bool dred = false
HMONITOR presentMonitor = nullptr

Detailed Description

Definition at line 29 of file device.h.

Member Data Documentation

◆ debugLayer

bool bicameral::gpu::DeviceOptions::debugLayer = false

◆ dred

bool bicameral::gpu::DeviceOptions::dred = false

◆ gpuBasedValidation

◆ presentMonitor

HMONITOR bicameral::gpu::DeviceOptions::presentMonitor = nullptr

The documentation for this struct was generated from the following file: