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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <device.h>
Public Attributes | |
| bool | debugLayer = false |
| bool | gpuBasedValidation = false |
| bool | dred = false |
| HMONITOR | presentMonitor = nullptr |
| bool bicameral::gpu::DeviceOptions::debugLayer = false |
Definition at line 30 of file device.h.
Referenced by bicameral::gpu::Device::Create(), and bicameral::gpu::anonymous_namespace{device.cpp}::EnableDebugFeatures().
| bool bicameral::gpu::DeviceOptions::dred = false |
Definition at line 32 of file device.h.
Referenced by bicameral::gpu::anonymous_namespace{device.cpp}::EnableDebugFeatures().
| bool bicameral::gpu::DeviceOptions::gpuBasedValidation = false |
Definition at line 31 of file device.h.
Referenced by bicameral::gpu::Device::Create(), bicameral::gpu::anonymous_namespace{device.cpp}::EnableDebugFeatures(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::LoopDeviceOptions().
| HMONITOR bicameral::gpu::DeviceOptions::presentMonitor = nullptr |
Definition at line 36 of file device.h.
Referenced by bicameral::gpu::Device::Create(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::CreateParts().