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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <device.h>
Public Attributes | |
| bool | dredAvailable = false |
| uint32_t | breadcrumbListCount = 0 |
| uint64_t | pageFaultAddress = 0 |
| uint32_t bicameral::gpu::DeviceRemovedReport::breadcrumbListCount = 0 |
Definition at line 85 of file device.h.
Referenced by bicameral::gpu::LogDeviceRemoved().
| bool bicameral::gpu::DeviceRemovedReport::dredAvailable = false |
Definition at line 84 of file device.h.
Referenced by bicameral::gpu::LogDeviceRemoved().
| uint64_t bicameral::gpu::DeviceRemovedReport::pageFaultAddress = 0 |
Definition at line 86 of file device.h.
Referenced by bicameral::gpu::LogDeviceRemoved().