Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::DeviceRemovedReport Struct Reference

#include <device.h>

Public Attributes

bool dredAvailable = false
uint32_t breadcrumbListCount = 0
uint64_t pageFaultAddress = 0

Detailed Description

Definition at line 83 of file device.h.

Member Data Documentation

◆ breadcrumbListCount

uint32_t bicameral::gpu::DeviceRemovedReport::breadcrumbListCount = 0

Definition at line 85 of file device.h.

Referenced by bicameral::gpu::LogDeviceRemoved().

◆ dredAvailable

bool bicameral::gpu::DeviceRemovedReport::dredAvailable = false

Definition at line 84 of file device.h.

Referenced by bicameral::gpu::LogDeviceRemoved().

◆ pageFaultAddress

uint64_t bicameral::gpu::DeviceRemovedReport::pageFaultAddress = 0

Definition at line 86 of file device.h.

Referenced by bicameral::gpu::LogDeviceRemoved().


The documentation for this struct was generated from the following file: