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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Member Functions | |
| ~MessageSink () | |
Public Attributes | |
| std::atomic< uint32_t > | errorCount = 0 |
| std::atomic< uint32_t > | warningCount = 0 |
| ComPtr< ID3D12InfoQueue1 > | infoQueue |
| DWORD | callbackCookie = 0 |
| bicameral::gpu::Device::MessageSink::~MessageSink | ( | ) |
Definition at line 351 of file device.cpp.
References callbackCookie, and infoQueue.
| DWORD bicameral::gpu::Device::MessageSink::callbackCookie = 0 |
Definition at line 64 of file device.h.
Referenced by ~MessageSink().
| std::atomic<uint32_t> bicameral::gpu::Device::MessageSink::errorCount = 0 |
| ComPtr<ID3D12InfoQueue1> bicameral::gpu::Device::MessageSink::infoQueue |
Definition at line 63 of file device.h.
Referenced by ~MessageSink().
| std::atomic<uint32_t> bicameral::gpu::Device::MessageSink::warningCount = 0 |