Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphGaugeLimits Struct Reference

#include <work_graph_stats.h>

Public Attributes

std::string name
uint32_t capacity = 0
uint32_t warnPercent = 75

Detailed Description

Definition at line 35 of file work_graph_stats.h.

Member Data Documentation

◆ capacity

◆ name

◆ warnPercent

uint32_t bicameral::gpu::GraphGaugeLimits::warnPercent = 75

The documentation for this struct was generated from the following file: