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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <work_graph_stats.h>
Public Attributes | |
| std::string | name |
| uint32_t | capacity = 0 |
| uint32_t | warnPercent = 75 |
Definition at line 35 of file work_graph_stats.h.
| uint32_t bicameral::gpu::GraphGaugeLimits::capacity = 0 |
Definition at line 37 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges(), and bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateGauge().
| std::string bicameral::gpu::GraphGaugeLimits::name |
Definition at line 36 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildGauges(), and bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateGauge().
| uint32_t bicameral::gpu::GraphGaugeLimits::warnPercent = 75 |
Definition at line 38 of file work_graph_stats.h.
Referenced by bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateGauge().