Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphNodeCounters Struct Reference

#include <work_graph_stats.h>

Public Attributes

uint32_t launches = 0
uint32_t inputRecords = 0
uint32_t outputRecords = 0
uint32_t refusedOutputs = 0
uint32_t peakRequestedOutputs = 0
uint32_t deepestRecursion = 0
uint32_t refusedRecursions = 0

Friends

bool operator== (const GraphNodeCounters &, const GraphNodeCounters &)=default

Detailed Description

Definition at line 49 of file work_graph_stats.h.

◆ operator==

bool operator== ( const GraphNodeCounters & ,
const GraphNodeCounters &  )
friend

Member Data Documentation

◆ deepestRecursion

◆ inputRecords

uint32_t bicameral::gpu::GraphNodeCounters::inputRecords = 0

◆ launches

uint32_t bicameral::gpu::GraphNodeCounters::launches = 0

◆ outputRecords

uint32_t bicameral::gpu::GraphNodeCounters::outputRecords = 0

◆ peakRequestedOutputs

◆ refusedOutputs

uint32_t bicameral::gpu::GraphNodeCounters::refusedOutputs = 0

◆ refusedRecursions

uint32_t bicameral::gpu::GraphNodeCounters::refusedRecursions = 0

The documentation for this struct was generated from the following file: