Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::gpu::GraphNodeLimits Struct Reference

#include <work_graph_stats.h>

Public Attributes

std::string name
uint32_t maxOutputRecords = 0
uint32_t warnOutputRecords = 0
uint32_t maxRecursionDepth = 0

Detailed Description

Definition at line 27 of file work_graph_stats.h.

Member Data Documentation

◆ maxOutputRecords

uint32_t bicameral::gpu::GraphNodeLimits::maxOutputRecords = 0

◆ maxRecursionDepth

uint32_t bicameral::gpu::GraphNodeLimits::maxRecursionDepth = 0

◆ name

◆ warnOutputRecords

uint32_t bicameral::gpu::GraphNodeLimits::warnOutputRecords = 0

The documentation for this struct was generated from the following file: