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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <work_graph_stats.h>
Public Attributes | |
| std::string | name |
| uint32_t | maxOutputRecords = 0 |
| uint32_t | warnOutputRecords = 0 |
| uint32_t | maxRecursionDepth = 0 |
Definition at line 27 of file work_graph_stats.h.
| uint32_t bicameral::gpu::GraphNodeLimits::maxOutputRecords = 0 |
Definition at line 29 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable(), and bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateNode().
| uint32_t bicameral::gpu::GraphNodeLimits::maxRecursionDepth = 0 |
Definition at line 32 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable(), and bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateNode().
| std::string bicameral::gpu::GraphNodeLimits::name |
Definition at line 28 of file work_graph_stats.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable(), and bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateNode().
| uint32_t bicameral::gpu::GraphNodeLimits::warnOutputRecords = 0 |
Definition at line 31 of file work_graph_stats.h.
Referenced by bicameral::gpu::anonymous_namespace{work_graph_stats.cpp}::EvaluateNode().