Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphTraceFilter Struct Reference

#include <graph_trace.h>

Public Attributes

bool enabled = false
uint32_t capacity = 0
uint64_t tickBegin = 0
uint64_t tickEnd = std::numeric_limits<uint64_t>::max()
std::array< uint32_t, 3 > boxMin = {0, 0, 0}
std::array< uint32_t, 3 > boxMax

Detailed Description

Definition at line 35 of file graph_trace.h.

Member Data Documentation

◆ boxMax

std::array<uint32_t, 3> bicameral::gpu::GraphTraceFilter::boxMax
Initial value:
= {std::numeric_limits<uint32_t>::max(), std::numeric_limits<uint32_t>::max(),
std::numeric_limits<uint32_t>::max()}

Definition at line 43 of file graph_trace.h.

Referenced by bicameral::gpu::anonymous_namespace{graph_trace.cpp}::FilterWords(), bicameral::sim::anonymous_namespace{probe_trace.cpp}::WantsBlock(), and bicameral::sim::WriteProbeTraceFile().

◆ boxMin

std::array<uint32_t, 3> bicameral::gpu::GraphTraceFilter::boxMin = {0, 0, 0}

◆ capacity

uint32_t bicameral::gpu::GraphTraceFilter::capacity = 0

◆ enabled

◆ tickBegin

◆ tickEnd

uint64_t bicameral::gpu::GraphTraceFilter::tickEnd = std::numeric_limits<uint64_t>::max()

The documentation for this struct was generated from the following file: