Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphTraceRecord Struct Reference

#include <graph_trace.h>

Public Attributes

uint64_t tick = 0
uint32_t kind = 0
uint32_t subject = 0
uint32_t object = 0

Friends

auto operator<=> (const GraphTraceRecord &, const GraphTraceRecord &)=default

Detailed Description

Definition at line 47 of file graph_trace.h.

◆ operator<=>

auto operator<=> ( const GraphTraceRecord & ,
const GraphTraceRecord &  )
friend

Member Data Documentation

◆ kind

uint32_t bicameral::gpu::GraphTraceRecord::kind = 0

◆ object

uint32_t bicameral::gpu::GraphTraceRecord::object = 0

◆ subject

uint32_t bicameral::gpu::GraphTraceRecord::subject = 0

◆ tick

uint64_t bicameral::gpu::GraphTraceRecord::tick = 0

The documentation for this struct was generated from the following file: