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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <graph_trace.h>
Public Attributes | |
| uint64_t | tick = 0 |
| uint32_t | kind = 0 |
| uint32_t | subject = 0 |
| uint32_t | object = 0 |
Friends | |
| auto | operator<=> (const GraphTraceRecord &, const GraphTraceRecord &)=default |
Definition at line 47 of file graph_trace.h.
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friend |
| uint32_t bicameral::gpu::GraphTraceRecord::kind = 0 |
Definition at line 49 of file graph_trace.h.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRecord().
| uint32_t bicameral::gpu::GraphTraceRecord::object = 0 |
Definition at line 51 of file graph_trace.h.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRecord().
| uint32_t bicameral::gpu::GraphTraceRecord::subject = 0 |
Definition at line 50 of file graph_trace.h.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRecord().
| uint64_t bicameral::gpu::GraphTraceRecord::tick = 0 |
Definition at line 48 of file graph_trace.h.
Referenced by bicameral::sim::anonymous_namespace{probe_trace.cpp}::FormatRecord().