Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::reaction::RxWideCell Struct Reference

#include <reaction_wide_cell.h>

Public Attributes

int64_t energy = 0
uint32_t speciesCount = 0
std::vector< uint32_t > species
std::vector< uint64_t > amounts

Detailed Description

Definition at line 20 of file reaction_wide_cell.h.

Member Data Documentation

◆ amounts

std::vector<uint64_t> bicameral::reaction::RxWideCell::amounts

◆ energy

int64_t bicameral::reaction::RxWideCell::energy = 0

◆ species

std::vector<uint32_t> bicameral::reaction::RxWideCell::species

◆ speciesCount


The documentation for this struct was generated from the following file: