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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_wide_cell.h>
Public Attributes | |
| int64_t | energy = 0 |
| uint32_t | speciesCount = 0 |
| std::vector< uint32_t > | species |
| std::vector< uint64_t > | amounts |
Definition at line 20 of file reaction_wide_cell.h.
| std::vector<uint64_t> bicameral::reaction::RxWideCell::amounts |
Definition at line 24 of file reaction_wide_cell.h.
Referenced by bicameral::reaction::RxCellWithRoom(), bicameral::reaction::RxNarrowCell(), bicameral::reaction::RxSameCell(), and bicameral::reaction::RxWidenCell().
| int64_t bicameral::reaction::RxWideCell::energy = 0 |
Definition at line 21 of file reaction_wide_cell.h.
Referenced by bicameral::reaction::RxNarrowCell(), and bicameral::reaction::RxSameCell().
| std::vector<uint32_t> bicameral::reaction::RxWideCell::species |
Definition at line 23 of file reaction_wide_cell.h.
Referenced by bicameral::reaction::RxCellWithRoom(), bicameral::reaction::RxNarrowCell(), bicameral::reaction::RxSameCell(), and bicameral::reaction::RxWidenCell().
| uint32_t bicameral::reaction::RxWideCell::speciesCount = 0 |
Definition at line 22 of file reaction_wide_cell.h.
Referenced by bicameral::reaction::RxCellWithRoom(), bicameral::reaction::RxEmptyUsage(), bicameral::reaction::RxFitsInline(), bicameral::reaction::RxNarrowCell(), bicameral::reaction::RxSameCell(), and bicameral::reaction::RxWidenCell().