|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <reaction_wide_cell.h>
Public Attributes | |
| std::vector< uint64_t > | amounts |
| uint64_t | heat = 0 |
Definition at line 28 of file reaction_wide_cell.h.
| std::vector<uint64_t> bicameral::reaction::RxWideUsage::amounts |
Definition at line 29 of file reaction_wide_cell.h.
| uint64_t bicameral::reaction::RxWideUsage::heat = 0 |
Definition at line 30 of file reaction_wide_cell.h.