Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::reaction::RxWideUsage Struct Reference

#include <reaction_wide_cell.h>

Public Attributes

std::vector< uint64_t > amounts
uint64_t heat = 0

Detailed Description

Definition at line 28 of file reaction_wide_cell.h.

Member Data Documentation

◆ amounts

std::vector<uint64_t> bicameral::reaction::RxWideUsage::amounts

Definition at line 29 of file reaction_wide_cell.h.

◆ heat

uint64_t bicameral::reaction::RxWideUsage::heat = 0

Definition at line 30 of file reaction_wide_cell.h.


The documentation for this struct was generated from the following file: