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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_camera.h>
Public Member Functions | |
| bool | operator== (const CellCoordinate &) const =default |
Public Attributes | |
| uint32_t | x = 0 |
| uint32_t | y = 0 |
| uint32_t | z = 0 |
Definition at line 82 of file debug_camera.h.
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default |
| uint32_t bicameral::render::CellCoordinate::x = 0 |
Definition at line 83 of file debug_camera.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyPeekChange(), bicameral::render::DebugViewController::Peek(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::StartRequestedTrace().
| uint32_t bicameral::render::CellCoordinate::y = 0 |
Definition at line 84 of file debug_camera.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyPeekChange(), bicameral::render::DebugViewController::Peek(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::StartRequestedTrace().
| uint32_t bicameral::render::CellCoordinate::z = 0 |
Definition at line 85 of file debug_camera.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyPeekChange(), bicameral::render::DebugViewController::Peek(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::StartRequestedTrace().