Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::CellCoordinate Struct Reference

#include <debug_camera.h>

Public Member Functions

bool operator== (const CellCoordinate &) const =default

Public Attributes

uint32_t x = 0
uint32_t y = 0
uint32_t z = 0

Detailed Description

Definition at line 82 of file debug_camera.h.

Member Function Documentation

◆ operator==()

bool bicameral::render::CellCoordinate::operator== ( const CellCoordinate & ) const
default

Member Data Documentation

◆ x

◆ y

◆ z


The documentation for this struct was generated from the following file: