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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_view_controller.h>
Public Attributes | |
| DebugViewMode | mode = DebugViewMode::Volume |
| uint32_t | sliceAxis = 2 |
| uint32_t | slicePosition = 32 |
| bool | showActiveBlocks = true |
| bool | logarithmic = true |
| DebugViewQuantity | quantity = DebugViewQuantity::Temperature |
Definition at line 37 of file debug_view_controller.h.
| bool bicameral::render::DebugViewSettings::logarithmic = true |
Definition at line 42 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey().
| DebugViewMode bicameral::render::DebugViewSettings::mode = DebugViewMode::Volume |
Definition at line 38 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey(), and anonymous_namespace{main.cpp}::ParseViewOption().
| DebugViewQuantity bicameral::render::DebugViewSettings::quantity = DebugViewQuantity::Temperature |
Definition at line 43 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey().
| bool bicameral::render::DebugViewSettings::showActiveBlocks = true |
Definition at line 41 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey().
| uint32_t bicameral::render::DebugViewSettings::sliceAxis = 2 |
Definition at line 39 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey().
| uint32_t bicameral::render::DebugViewSettings::slicePosition = 32 |
Definition at line 40 of file debug_view_controller.h.
Referenced by bicameral::render::DebugViewController::HandleKey().