Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::DebugViewSettings Struct Reference

#include <debug_view_controller.h>

Public Attributes

DebugViewMode mode = DebugViewMode::Volume
uint32_t sliceAxis = 2
uint32_t slicePosition = 32
bool showActiveBlocks = true
bool logarithmic = true
DebugViewQuantity quantity = DebugViewQuantity::Temperature

Detailed Description

Definition at line 37 of file debug_view_controller.h.

Member Data Documentation

◆ logarithmic

bool bicameral::render::DebugViewSettings::logarithmic = true

◆ mode

◆ quantity

DebugViewQuantity bicameral::render::DebugViewSettings::quantity = DebugViewQuantity::Temperature

◆ showActiveBlocks

bool bicameral::render::DebugViewSettings::showActiveBlocks = true

◆ sliceAxis

uint32_t bicameral::render::DebugViewSettings::sliceAxis = 2

◆ slicePosition

uint32_t bicameral::render::DebugViewSettings::slicePosition = 32

The documentation for this struct was generated from the following file: