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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_view_constants.h>
Public Attributes | |
| uint32_t | extractionIndex = 0 |
| uint32_t | width = 0 |
| uint32_t | height = 0 |
| uint32_t | flags = 0 |
| uint32_t | mode = 0 |
| uint32_t | sliceAxis = 2 |
| uint32_t | slicePosition = 0 |
| uint32_t | orthographic = 0 |
| std::array< float, 4 > | position {} |
| std::array< float, 4 > | forward {} |
| std::array< float, 4 > | right {} |
| std::array< float, 4 > | up {} |
Definition at line 35 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::extractionIndex = 0 |
Definition at line 37 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::flags = 0 |
Definition at line 40 of file probe_view_constants.h.
| std::array<float, 4> bicameral::render::ProbeViewConstants::forward {} |
Definition at line 50 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::height = 0 |
Definition at line 39 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::mode = 0 |
Definition at line 43 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::orthographic = 0 |
Definition at line 48 of file probe_view_constants.h.
| std::array<float, 4> bicameral::render::ProbeViewConstants::position {} |
Definition at line 49 of file probe_view_constants.h.
| std::array<float, 4> bicameral::render::ProbeViewConstants::right {} |
Definition at line 51 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::sliceAxis = 2 |
Definition at line 44 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::slicePosition = 0 |
Definition at line 45 of file probe_view_constants.h.
| std::array<float, 4> bicameral::render::ProbeViewConstants::up {} |
Definition at line 52 of file probe_view_constants.h.
| uint32_t bicameral::render::ProbeViewConstants::width = 0 |
Definition at line 38 of file probe_view_constants.h.