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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_view.h>
Public Attributes | |
| D3D12_GPU_VIRTUAL_ADDRESS | extraction0 = 0 |
| D3D12_GPU_VIRTUAL_ADDRESS | extraction1 = 0 |
| D3D12_GPU_VIRTUAL_ADDRESS | extraction2 = 0 |
| D3D12_GPU_VIRTUAL_ADDRESS | constants = 0 |
Definition at line 26 of file probe_view.h.
| D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::constants = 0 |
Definition at line 30 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction0 = 0 |
Definition at line 27 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction1 = 0 |
Definition at line 28 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction2 = 0 |
Definition at line 29 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().