Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::ProbeViewInputs Struct Reference

#include <probe_view.h>

Public Attributes

D3D12_GPU_VIRTUAL_ADDRESS extraction0 = 0
D3D12_GPU_VIRTUAL_ADDRESS extraction1 = 0
D3D12_GPU_VIRTUAL_ADDRESS extraction2 = 0
D3D12_GPU_VIRTUAL_ADDRESS constants = 0

Detailed Description

Definition at line 26 of file probe_view.h.

Member Data Documentation

◆ constants

D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::constants = 0

Definition at line 30 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ extraction0

D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction0 = 0

Definition at line 27 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ extraction1

D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction1 = 0

Definition at line 28 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ extraction2

D3D12_GPU_VIRTUAL_ADDRESS bicameral::render::ProbeViewInputs::extraction2 = 0

Definition at line 29 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().


The documentation for this struct was generated from the following file: