Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::ProbeViewTarget Struct Reference

#include <probe_view.h>

Public Attributes

ID3D12Resource * backBuffer = nullptr
D3D12_CPU_DESCRIPTOR_HANDLE renderTargetView {}
uint32_t width = 0
uint32_t height = 0

Detailed Description

Definition at line 19 of file probe_view.h.

Member Data Documentation

◆ backBuffer

ID3D12Resource* bicameral::render::ProbeViewTarget::backBuffer = nullptr

Definition at line 20 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ height

uint32_t bicameral::render::ProbeViewTarget::height = 0

Definition at line 23 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ renderTargetView

D3D12_CPU_DESCRIPTOR_HANDLE bicameral::render::ProbeViewTarget::renderTargetView {}

Definition at line 21 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().

◆ width

uint32_t bicameral::render::ProbeViewTarget::width = 0

Definition at line 22 of file probe_view.h.

Referenced by bicameral::render::ProbeView::Record().


The documentation for this struct was generated from the following file: