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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_view.h>
Public Attributes | |
| ID3D12Resource * | backBuffer = nullptr |
| D3D12_CPU_DESCRIPTOR_HANDLE | renderTargetView {} |
| uint32_t | width = 0 |
| uint32_t | height = 0 |
Definition at line 19 of file probe_view.h.
| ID3D12Resource* bicameral::render::ProbeViewTarget::backBuffer = nullptr |
Definition at line 20 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| uint32_t bicameral::render::ProbeViewTarget::height = 0 |
Definition at line 23 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| D3D12_CPU_DESCRIPTOR_HANDLE bicameral::render::ProbeViewTarget::renderTargetView {} |
Definition at line 21 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().
| uint32_t bicameral::render::ProbeViewTarget::width = 0 |
Definition at line 22 of file probe_view.h.
Referenced by bicameral::render::ProbeView::Record().