Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::Vector3 Struct Reference

#include <debug_camera.h>

Public Member Functions

constexpr Vector3 ()=default
constexpr Vector3 (float xValue, float yValue, float zValue)
float operator[] (uint32_t axis) const

Public Attributes

float x = 0.0f
float y = 0.0f
float z = 0.0f

Detailed Description

Definition at line 15 of file debug_camera.h.

Constructor & Destructor Documentation

◆ Vector3() [1/2]

bicameral::render::Vector3::Vector3 ( )
constexprdefault

◆ Vector3() [2/2]

bicameral::render::Vector3::Vector3 ( float xValue,
float yValue,
float zValue )
inlineconstexpr

Definition at line 17 of file debug_camera.h.

References x, y, and z.

Member Function Documentation

◆ operator[]()

float bicameral::render::Vector3::operator[] ( uint32_t axis) const
inlinenodiscard

Definition at line 23 of file debug_camera.h.

References x, y, and z.

Member Data Documentation

◆ x

◆ y

◆ z


The documentation for this struct was generated from the following file: