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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <replay_file.h>
Public Attributes | |
| uint64_t | tick = 0 |
| uint64_t | hash = 0 |
Friends | |
| bool | operator== (const ReplayTickHash &, const ReplayTickHash &)=default |
Definition at line 37 of file replay_file.h.
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friend |
| uint64_t bicameral::save::ReplayTickHash::hash = 0 |
Definition at line 39 of file replay_file.h.
Referenced by bicameral::save::SerializeReplay().
| uint64_t bicameral::save::ReplayTickHash::tick = 0 |
Definition at line 38 of file replay_file.h.
Referenced by bicameral::save::ReplayPlayer::Rewind(), and bicameral::save::SerializeReplay().