Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::save::ReplayTickHash Struct Reference

#include <replay_file.h>

Public Attributes

uint64_t tick = 0
uint64_t hash = 0

Friends

bool operator== (const ReplayTickHash &, const ReplayTickHash &)=default

Detailed Description

Definition at line 37 of file replay_file.h.

◆ operator==

bool operator== ( const ReplayTickHash & ,
const ReplayTickHash &  )
friend

Member Data Documentation

◆ hash

uint64_t bicameral::save::ReplayTickHash::hash = 0

Definition at line 39 of file replay_file.h.

Referenced by bicameral::save::SerializeReplay().

◆ tick

uint64_t bicameral::save::ReplayTickHash::tick = 0

The documentation for this struct was generated from the following file: