Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::save::anonymous_namespace{replay_file.cpp}::Header Struct Reference

Public Attributes

std::array< char, 4 > magic = MAGIC
uint32_t formatVersion = REPLAY_FORMAT_VERSION
uint32_t world = 0
uint32_t reserved = 0
uint64_t tableVersion = 0
uint64_t seed = 0
uint64_t startTick = 0
uint64_t deltaBytes = 0
uint64_t commandCount = 0
uint64_t hashCount = 0

Detailed Description

Definition at line 27 of file replay_file.cpp.

Member Data Documentation

◆ commandCount

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::commandCount = 0

◆ deltaBytes

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::deltaBytes = 0

◆ formatVersion

uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::formatVersion = REPLAY_FORMAT_VERSION

Definition at line 30 of file replay_file.cpp.

◆ hashCount

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::hashCount = 0

◆ magic

std::array<char, 4> bicameral::save::anonymous_namespace{replay_file.cpp}::Header::magic = MAGIC

Definition at line 29 of file replay_file.cpp.

◆ reserved

uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::reserved = 0

Definition at line 34 of file replay_file.cpp.

◆ seed

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::seed = 0

Definition at line 36 of file replay_file.cpp.

◆ startTick

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::startTick = 0

Definition at line 37 of file replay_file.cpp.

◆ tableVersion

uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::tableVersion = 0

Definition at line 35 of file replay_file.cpp.

◆ world

uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::world = 0

Definition at line 33 of file replay_file.cpp.


The documentation for this struct was generated from the following file: