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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| std::array< char, 4 > | magic = MAGIC |
| uint32_t | formatVersion = REPLAY_FORMAT_VERSION |
| uint32_t | world = 0 |
| uint32_t | reserved = 0 |
| uint64_t | tableVersion = 0 |
| uint64_t | seed = 0 |
| uint64_t | startTick = 0 |
| uint64_t | deltaBytes = 0 |
| uint64_t | commandCount = 0 |
| uint64_t | hashCount = 0 |
Definition at line 27 of file replay_file.cpp.
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::commandCount = 0 |
Definition at line 41 of file replay_file.cpp.
Referenced by bicameral::save::anonymous_namespace{replay_file.cpp}::ExpectedBytes().
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::deltaBytes = 0 |
Definition at line 40 of file replay_file.cpp.
Referenced by bicameral::save::anonymous_namespace{replay_file.cpp}::ExpectedBytes().
| uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::formatVersion = REPLAY_FORMAT_VERSION |
Definition at line 30 of file replay_file.cpp.
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::hashCount = 0 |
Definition at line 42 of file replay_file.cpp.
Referenced by bicameral::save::anonymous_namespace{replay_file.cpp}::ExpectedBytes().
| std::array<char, 4> bicameral::save::anonymous_namespace{replay_file.cpp}::Header::magic = MAGIC |
Definition at line 29 of file replay_file.cpp.
| uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::reserved = 0 |
Definition at line 34 of file replay_file.cpp.
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::seed = 0 |
Definition at line 36 of file replay_file.cpp.
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::startTick = 0 |
Definition at line 37 of file replay_file.cpp.
| uint64_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::tableVersion = 0 |
Definition at line 35 of file replay_file.cpp.
| uint32_t bicameral::save::anonymous_namespace{replay_file.cpp}::Header::world = 0 |
Definition at line 33 of file replay_file.cpp.