Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::DecimalNumber Struct Reference

#include <reaction_package.h>

Public Attributes

uint64_t mantissa = 0
int32_t exponent10 = 0

Detailed Description

Definition at line 38 of file reaction_package.h.

Member Data Documentation

◆ exponent10

int32_t bicameral::script::DecimalNumber::exponent10 = 0

Definition at line 40 of file reaction_package.h.

◆ mantissa

uint64_t bicameral::script::DecimalNumber::mantissa = 0

Definition at line 39 of file reaction_package.h.


The documentation for this struct was generated from the following file: