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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_sandbox.h>
Public Attributes | |
| std::string | chunkName |
| std::string | source |
Definition at line 60 of file luau_sandbox.h.
| std::string bicameral::script::ModuleFile::chunkName |
Definition at line 61 of file luau_sandbox.h.
| std::string bicameral::script::ModuleFile::source |
Definition at line 62 of file luau_sandbox.h.