Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::ModuleFile Struct Reference

#include <luau_sandbox.h>

Public Attributes

std::string chunkName
std::string source

Detailed Description

Definition at line 60 of file luau_sandbox.h.

Member Data Documentation

◆ chunkName

std::string bicameral::script::ModuleFile::chunkName

Definition at line 61 of file luau_sandbox.h.

◆ source

std::string bicameral::script::ModuleFile::source

Definition at line 62 of file luau_sandbox.h.


The documentation for this struct was generated from the following file: