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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_package.h>
Public Attributes | |
| std::string | package |
| std::string | reason |
Definition at line 56 of file luau_package.h.
| std::string bicameral::script::PackageRejection::package |
| std::string bicameral::script::PackageRejection::reason |
Definition at line 58 of file luau_package.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::LoadWorldReactionTable(), and bicameral::script::ReactionTableHotReload::Reload().