Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::PackageSource Struct Reference

#include <luau_package.h>

Public Attributes

std::string name
std::map< std::string, std::string > files

Detailed Description

Definition at line 35 of file luau_package.h.

Member Data Documentation

◆ files

◆ name


The documentation for this struct was generated from the following file: