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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_package.h>
Public Attributes | |
| std::string | name |
| std::map< std::string, std::string > | files |
Definition at line 35 of file luau_package.h.
| std::map<std::string, std::string> bicameral::script::PackageSource::files |
Definition at line 37 of file luau_package.h.
Referenced by bicameral::script::LuauTypeChecker::CheckManifest(), bicameral::script::LuauTypeChecker::CheckPackage(), bicameral::script::anonymous_namespace{luau_package.cpp}::MakeResolver(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadManifest(), bicameral::script::ReadPackageFolder(), bicameral::script::anonymous_namespace{luau_type_check.cpp}::PackageFileResolver::Reset(), and bicameral::script::anonymous_namespace{luau_package.cpp}::RunEntry().
| std::string bicameral::script::PackageSource::name |
Definition at line 36 of file luau_package.h.
Referenced by bicameral::script::LuauTypeChecker::Impl::Check(), bicameral::script::LuauTypeChecker::CheckManifest(), bicameral::script::LuauTypeChecker::CheckPackage(), bicameral::script::LuauTypeChecker::Impl::CheckReturnShape(), bicameral::script::anonymous_namespace{luau_package.cpp}::LoadOne(), bicameral::script::anonymous_namespace{luau_package.cpp}::MakeResolver(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadManifest(), bicameral::script::ReadPackageFolder(), bicameral::script::anonymous_namespace{luau_type_check.cpp}::PackageFileResolver::Reset(), and bicameral::script::anonymous_namespace{luau_package.cpp}::RunEntry().