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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table_loader.h>
Public Attributes | |
| fs::path | packageRoot |
| std::string | basePackage {DEFAULT_BASE_PACKAGE} |
| MergeMode | mergeMode = MergeMode::AddOnly |
| fs::path | typeDefinitions |
Definition at line 27 of file reaction_table_loader.h.
| std::string bicameral::script::ReactionTableSource::basePackage {DEFAULT_BASE_PACKAGE} |
Definition at line 29 of file reaction_table_loader.h.
Referenced by bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::LoadPackageSet(), and bicameral::script::LoadReactionTable().
| MergeMode bicameral::script::ReactionTableSource::mergeMode = MergeMode::AddOnly |
Definition at line 30 of file reaction_table_loader.h.
Referenced by bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::LoadPackageSet().
| fs::path bicameral::script::ReactionTableSource::packageRoot |
Definition at line 28 of file reaction_table_loader.h.
Referenced by bicameral::script::LoadReactionTable().
| fs::path bicameral::script::ReactionTableSource::typeDefinitions |
Definition at line 31 of file reaction_table_loader.h.
Referenced by bicameral::script::anonymous_namespace{reaction_table_loader.cpp}::LoadPackageSet().