Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::ReactionTableSource Struct Reference

#include <reaction_table_loader.h>

Public Attributes

fs::path packageRoot
std::string basePackage {DEFAULT_BASE_PACKAGE}
MergeMode mergeMode = MergeMode::AddOnly
fs::path typeDefinitions

Detailed Description

Definition at line 27 of file reaction_table_loader.h.

Member Data Documentation

◆ basePackage

std::string bicameral::script::ReactionTableSource::basePackage {DEFAULT_BASE_PACKAGE}

◆ mergeMode

MergeMode bicameral::script::ReactionTableSource::mergeMode = MergeMode::AddOnly

◆ packageRoot

fs::path bicameral::script::ReactionTableSource::packageRoot

Definition at line 28 of file reaction_table_loader.h.

Referenced by bicameral::script::LoadReactionTable().

◆ typeDefinitions

fs::path bicameral::script::ReactionTableSource::typeDefinitions

The documentation for this struct was generated from the following file: