Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::script::RunOptions Struct Reference

#include <luau_sandbox.h>

Public Attributes

const ModuleResolver * modules = nullptr
bool captureValues = false

Detailed Description

Definition at line 69 of file luau_sandbox.h.

Member Data Documentation

◆ captureValues

bool bicameral::script::RunOptions::captureValues = false

Definition at line 72 of file luau_sandbox.h.

Referenced by bicameral::script::LuauSandbox::CollectResults().

◆ modules

const ModuleResolver* bicameral::script::RunOptions::modules = nullptr

Definition at line 71 of file luau_sandbox.h.

Referenced by bicameral::script::LuauSandbox::Run().


The documentation for this struct was generated from the following file: