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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_sandbox.h>
Public Attributes | |
| const ModuleResolver * | modules = nullptr |
| bool | captureValues = false |
Definition at line 69 of file luau_sandbox.h.
| bool bicameral::script::RunOptions::captureValues = false |
Definition at line 72 of file luau_sandbox.h.
Referenced by bicameral::script::LuauSandbox::CollectResults().
| const ModuleResolver* bicameral::script::RunOptions::modules = nullptr |
Definition at line 71 of file luau_sandbox.h.
Referenced by bicameral::script::LuauSandbox::Run().