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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_sandbox.h>
Public Attributes | |
| std::vector< std::string > | returns |
| std::vector< ScriptValue > | values |
| uint64_t | safepointCount = 0 |
Definition at line 76 of file luau_sandbox.h.
| std::vector<std::string> bicameral::script::RunResult::returns |
Definition at line 77 of file luau_sandbox.h.
Referenced by bicameral::script::LuauSandbox::CollectResults().
| uint64_t bicameral::script::RunResult::safepointCount = 0 |
Definition at line 79 of file luau_sandbox.h.
Referenced by bicameral::script::LuauSandbox::CollectResults().
| std::vector<ScriptValue> bicameral::script::RunResult::values |
Definition at line 78 of file luau_sandbox.h.
Referenced by bicameral::script::LuauSandbox::CollectResults().