Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::RunResult Struct Reference

#include <luau_sandbox.h>

Public Attributes

std::vector< std::string > returns
std::vector< ScriptValue > values
uint64_t safepointCount = 0

Detailed Description

Definition at line 76 of file luau_sandbox.h.

Member Data Documentation

◆ returns

std::vector<std::string> bicameral::script::RunResult::returns

Definition at line 77 of file luau_sandbox.h.

Referenced by bicameral::script::LuauSandbox::CollectResults().

◆ safepointCount

uint64_t bicameral::script::RunResult::safepointCount = 0

Definition at line 79 of file luau_sandbox.h.

Referenced by bicameral::script::LuauSandbox::CollectResults().

◆ values

std::vector<ScriptValue> bicameral::script::RunResult::values

Definition at line 78 of file luau_sandbox.h.

Referenced by bicameral::script::LuauSandbox::CollectResults().


The documentation for this struct was generated from the following file: