|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <luau_sandbox.h>
Public Attributes | |
| uint64_t | safepointLimit = 50'000'000 |
| uint64_t | memoryLimitBytes = 256ull << 20 |
| int32_t | randomSeed = 0 |
| std::function< void(std::string_view chunkName, std::string_view text)> | printSink |
Definition at line 33 of file luau_sandbox.h.
| uint64_t bicameral::script::SandboxLimits::memoryLimitBytes = 256ull << 20 |
Definition at line 36 of file luau_sandbox.h.
| std::function<void(std::string_view chunkName, std::string_view text)> bicameral::script::SandboxLimits::printSink |
Definition at line 43 of file luau_sandbox.h.
| int32_t bicameral::script::SandboxLimits::randomSeed = 0 |
Definition at line 39 of file luau_sandbox.h.
| uint64_t bicameral::script::SandboxLimits::safepointLimit = 50'000'000 |
Definition at line 35 of file luau_sandbox.h.