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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_sandbox.h>
Public Attributes | |
| ScriptErrorKind | kind = ScriptErrorKind::Runtime |
| std::string | message |
Definition at line 54 of file luau_sandbox.h.
| ScriptErrorKind bicameral::script::ScriptError::kind = ScriptErrorKind::Runtime |
Definition at line 55 of file luau_sandbox.h.
| std::string bicameral::script::ScriptError::message |
Definition at line 56 of file luau_sandbox.h.