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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <script_value.h>
Public Attributes | |
| ScriptValue | key |
| ScriptValue | value |
Definition at line 49 of file script_value.h.
| ScriptValue bicameral::script::ScriptField::key |
Definition at line 50 of file script_value.h.
Referenced by bicameral::script::AppendCanonicalBytes(), bicameral::script::anonymous_namespace{reaction_package.cpp}::CheckFields(), bicameral::script::ScriptValue::MakeTable(), bicameral::script::anonymous_namespace{luau_package.cpp}::ParseManifest(), bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadComposition(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadContribution(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadNameList(), bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadOrders(), and bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadTerms().
| ScriptValue bicameral::script::ScriptField::value |
Definition at line 51 of file script_value.h.
Referenced by bicameral::script::AppendCanonicalBytes(), bicameral::script::anonymous_namespace{luau_package.cpp}::ParseManifest(), bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadComposition(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadContribution(), bicameral::script::anonymous_namespace{luau_package.cpp}::ReadNameList(), bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadOrders(), and bicameral::script::anonymous_namespace{reaction_package.cpp}::ReadTerms().