Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::TableOverride Struct Reference

#include <luau_package.h>

Public Attributes

std::string category
std::string key
std::string previousPackage
std::string package

Detailed Description

Definition at line 62 of file luau_package.h.

Member Data Documentation

◆ category

std::string bicameral::script::TableOverride::category

Definition at line 63 of file luau_package.h.

◆ key

std::string bicameral::script::TableOverride::key

Definition at line 64 of file luau_package.h.

◆ package

std::string bicameral::script::TableOverride::package

Definition at line 66 of file luau_package.h.

◆ previousPackage

std::string bicameral::script::TableOverride::previousPackage

Definition at line 65 of file luau_package.h.


The documentation for this struct was generated from the following file: