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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_package.h>
Public Attributes | |
| std::string | category |
| std::string | key |
| std::string | previousPackage |
| std::string | package |
Definition at line 62 of file luau_package.h.
| std::string bicameral::script::TableOverride::category |
Definition at line 63 of file luau_package.h.
| std::string bicameral::script::TableOverride::key |
Definition at line 64 of file luau_package.h.
| std::string bicameral::script::TableOverride::package |
Definition at line 66 of file luau_package.h.
| std::string bicameral::script::TableOverride::previousPackage |
Definition at line 65 of file luau_package.h.