Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::TypeDiagnostic Struct Reference

#include <luau_type_check.h>

Public Member Functions

auto operator<=> (const TypeDiagnostic &) const =default

Public Attributes

std::string file
uint32_t line = 0
uint32_t column = 0
std::string kind
std::string message

Detailed Description

Definition at line 31 of file luau_type_check.h.

Member Function Documentation

◆ operator<=>()

auto bicameral::script::TypeDiagnostic::operator<=> ( const TypeDiagnostic & ) const
default

Member Data Documentation

◆ column

uint32_t bicameral::script::TypeDiagnostic::column = 0

Definition at line 34 of file luau_type_check.h.

Referenced by bicameral::script::FormatDiagnostic().

◆ file

std::string bicameral::script::TypeDiagnostic::file

Definition at line 32 of file luau_type_check.h.

Referenced by bicameral::script::FormatDiagnostic().

◆ kind

std::string bicameral::script::TypeDiagnostic::kind

Definition at line 35 of file luau_type_check.h.

Referenced by bicameral::script::FormatDiagnostic().

◆ line

uint32_t bicameral::script::TypeDiagnostic::line = 0

Definition at line 33 of file luau_type_check.h.

Referenced by bicameral::script::FormatDiagnostic().

◆ message

std::string bicameral::script::TypeDiagnostic::message

Definition at line 36 of file luau_type_check.h.

Referenced by bicameral::script::FormatDiagnostic().


The documentation for this struct was generated from the following file: