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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <luau_type_check.h>
Public Member Functions | |
| auto | operator<=> (const TypeDiagnostic &) const =default |
Public Attributes | |
| std::string | file |
| uint32_t | line = 0 |
| uint32_t | column = 0 |
| std::string | kind |
| std::string | message |
Definition at line 31 of file luau_type_check.h.
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default |
| uint32_t bicameral::script::TypeDiagnostic::column = 0 |
Definition at line 34 of file luau_type_check.h.
Referenced by bicameral::script::FormatDiagnostic().
| std::string bicameral::script::TypeDiagnostic::file |
Definition at line 32 of file luau_type_check.h.
Referenced by bicameral::script::FormatDiagnostic().
| std::string bicameral::script::TypeDiagnostic::kind |
Definition at line 35 of file luau_type_check.h.
Referenced by bicameral::script::FormatDiagnostic().
| uint32_t bicameral::script::TypeDiagnostic::line = 0 |
Definition at line 33 of file luau_type_check.h.
Referenced by bicameral::script::FormatDiagnostic().
| std::string bicameral::script::TypeDiagnostic::message |
Definition at line 36 of file luau_type_check.h.
Referenced by bicameral::script::FormatDiagnostic().