|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
Public Attributes | |
| std::vector< std::string > | depends |
| std::string | entry = "init" |
Definition at line 27 of file luau_package.cpp.
| std::vector<std::string> bicameral::script::anonymous_namespace{luau_package.cpp}::Manifest::depends |
| std::string bicameral::script::anonymous_namespace{luau_package.cpp}::Manifest::entry = "init" |