Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::anonymous_namespace{luau_package.cpp}::Manifest Struct Reference

Public Attributes

std::vector< std::string > depends
std::string entry = "init"

Detailed Description

Definition at line 27 of file luau_package.cpp.

Member Data Documentation

◆ depends

std::vector<std::string> bicameral::script::anonymous_namespace{luau_package.cpp}::Manifest::depends

◆ entry


The documentation for this struct was generated from the following file: