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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| std::string | name |
| uint32_t | atomicMass = 0 |
Definition at line 32 of file reaction_table.h.
| uint32_t bicameral::sim::ElementDefinition::atomicMass = 0 |
Definition at line 34 of file reaction_table.h.
| std::string bicameral::sim::ElementDefinition::name |
Definition at line 33 of file reaction_table.h.