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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| uint64_t | preExponentialMantissa = 0 |
| int32_t | preExponentialExponent10 = 0 |
| int64_t | activationEnergy = 0 |
Definition at line 57 of file reaction_table.h.
| int64_t bicameral::sim::ArrheniusRate::activationEnergy = 0 |
Definition at line 60 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeRate(), and bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeRates().
| int32_t bicameral::sim::ArrheniusRate::preExponentialExponent10 = 0 |
Definition at line 59 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeRates().
| uint64_t bicameral::sim::ArrheniusRate::preExponentialMantissa = 0 |
Definition at line 58 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeRates().