Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ArrheniusRate Struct Reference

#include <reaction_table.h>

Public Attributes

uint64_t preExponentialMantissa = 0
int32_t preExponentialExponent10 = 0
int64_t activationEnergy = 0

Detailed Description

Definition at line 57 of file reaction_table.h.

Member Data Documentation

◆ activationEnergy

int64_t bicameral::sim::ArrheniusRate::activationEnergy = 0

◆ preExponentialExponent10

int32_t bicameral::sim::ArrheniusRate::preExponentialExponent10 = 0

◆ preExponentialMantissa

uint64_t bicameral::sim::ArrheniusRate::preExponentialMantissa = 0

The documentation for this struct was generated from the following file: