Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::Command Struct Reference

#include <command.h>

Public Attributes

uint64_t targetTick = 0
uint32_t sequence = 0
uint16_t type = 0
uint16_t size = 0
std::array< uint32_t, COMMAND_PAYLOAD_WORDS > payload {}

Friends

bool operator== (const Command &, const Command &)=default

Detailed Description

Definition at line 19 of file command.h.

◆ operator==

bool operator== ( const Command & ,
const Command &  )
friend

Member Data Documentation

◆ payload

◆ sequence

◆ size

uint16_t bicameral::sim::Command::size = 0

◆ targetTick

◆ type


The documentation for this struct was generated from the following file: