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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <multires_nest.h>
Public Member Functions | |
| bool | operator== (const ConservedTotals &) const =default |
Public Attributes | |
| std::vector< Wide256 > | elements |
| Wide256 | energy {} |
Definition at line 154 of file multires_nest.h.
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default |
| std::vector<Wide256> bicameral::sim::ConservedTotals::elements |
Definition at line 155 of file multires_nest.h.
Referenced by bicameral::sim::anonymous_namespace{multires_nest.cpp}::AddCellTotals(), bicameral::sim::anonymous_namespace{multires_nest.cpp}::AddLedgerColumn(), and bicameral::sim::ComputeConservedTotals().
| Wide256 bicameral::sim::ConservedTotals::energy {} |
Definition at line 156 of file multires_nest.h.
Referenced by bicameral::sim::anonymous_namespace{multires_nest.cpp}::AddCellTotals(), and bicameral::sim::anonymous_namespace{multires_nest.cpp}::AddLedgerColumn().