Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ElementCount Struct Reference

#include <reaction_table.h>

Public Attributes

std::string element
uint32_t count = 0

Detailed Description

Definition at line 37 of file reaction_table.h.

Member Data Documentation

◆ count

uint32_t bicameral::sim::ElementCount::count = 0

◆ element

std::string bicameral::sim::ElementCount::element

The documentation for this struct was generated from the following file: