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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table.h>
Public Attributes | |
| std::string | element |
| uint32_t | count = 0 |
Definition at line 37 of file reaction_table.h.
| uint32_t bicameral::sim::ElementCount::count = 0 |
Definition at line 39 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeSpecies().
| std::string bicameral::sim::ElementCount::element |
Definition at line 38 of file reaction_table.h.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::BakeSpecies().