Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GasDerived Struct Reference

#include <gas_reference.h>

Public Attributes

uint64_t mass = 0
uint64_t inverseMass = 0
uint64_t inverseAmount = 0
uint32_t temperature = 0
int64_t pressure = 0
int64_t scaledPressure = 0

Detailed Description

Definition at line 99 of file gas_reference.h.

Member Data Documentation

◆ inverseAmount

uint64_t bicameral::sim::GasDerived::inverseAmount = 0

◆ inverseMass

uint64_t bicameral::sim::GasDerived::inverseMass = 0

◆ mass

uint64_t bicameral::sim::GasDerived::mass = 0

◆ pressure

int64_t bicameral::sim::GasDerived::pressure = 0

◆ scaledPressure

int64_t bicameral::sim::GasDerived::scaledPressure = 0

Definition at line 105 of file gas_reference.h.

Referenced by bicameral::sim::DeriveGasCell().

◆ temperature

uint32_t bicameral::sim::GasDerived::temperature = 0

The documentation for this struct was generated from the following file: