Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::sim::GasLedger Struct Reference

#include <gas_reference.h>

Public Attributes

std::array< int64_t, GAS_MAX_SPECIES > amounts = {}
int64_t energy = 0
std::array< int64_t, GAS_AXES > momentum = {}

Detailed Description

Definition at line 109 of file gas_reference.h.

Member Data Documentation

◆ amounts

std::array<int64_t, GAS_MAX_SPECIES> bicameral::sim::GasLedger::amounts = {}

◆ energy

int64_t bicameral::sim::GasLedger::energy = 0

◆ momentum

std::array<int64_t, GAS_AXES> bicameral::sim::GasLedger::momentum = {}

The documentation for this struct was generated from the following file: