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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gas_reference.h>
Public Attributes | |
| std::array< uint64_t, GAS_MAX_SPECIES > | amounts = {} |
| int64_t | energy = 0 |
| std::array< int64_t, GAS_AXES > | momentum = {} |
Definition at line 115 of file gas_reference.h.
| std::array<uint64_t, GAS_MAX_SPECIES> bicameral::sim::GasTotals::amounts = {} |
Definition at line 116 of file gas_reference.h.
Referenced by bicameral::sim::SumGas().
| int64_t bicameral::sim::GasTotals::energy = 0 |
Definition at line 117 of file gas_reference.h.
Referenced by bicameral::sim::SumGas().
| std::array<int64_t, GAS_AXES> bicameral::sim::GasTotals::momentum = {} |
Definition at line 118 of file gas_reference.h.
Referenced by bicameral::sim::SumGas().