Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GasTotals Struct Reference

#include <gas_reference.h>

Public Attributes

std::array< uint64_t, GAS_MAX_SPECIES > amounts = {}
int64_t energy = 0
std::array< int64_t, GAS_AXES > momentum = {}

Detailed Description

Definition at line 115 of file gas_reference.h.

Member Data Documentation

◆ amounts

std::array<uint64_t, GAS_MAX_SPECIES> bicameral::sim::GasTotals::amounts = {}

Definition at line 116 of file gas_reference.h.

Referenced by bicameral::sim::SumGas().

◆ energy

int64_t bicameral::sim::GasTotals::energy = 0

Definition at line 117 of file gas_reference.h.

Referenced by bicameral::sim::SumGas().

◆ momentum

std::array<int64_t, GAS_AXES> bicameral::sim::GasTotals::momentum = {}

Definition at line 118 of file gas_reference.h.

Referenced by bicameral::sim::SumGas().


The documentation for this struct was generated from the following file: